If the copied creature is copying something else, then Cursed Mirror enters the battlefield as a copy of whatever that creature is copying.Similarly, if Cursed Mirror itself is a token, copying a nontoken permanent doesn't make it stop being a token. Copying a token doesn't make Cursed Mirror a token. If the copied creature is a token, Cursed Mirror copies the original characteristics of that token as stated by the effect that created the token.It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on. Cursed Mirror copies exactly what was printed on the original creature (unless that creature is copying something else or is a token see below).You may choose only a creature that's already on the battlefield. If Cursed Mirror somehow enters the battlefield at the same time as a creature, it can't become a copy of that creature.While it is copying a creature, Cursed Mirror does not have “ in its mana cost, X is considered to be 0.Any “As enters the battlefield” or “ enters the battlefield with” abilities of the copied creature will also work. Any enters-the-battlefield abilities of the copied creature will trigger when Cursed Mirror enters the battlefield.The new copy will still be a creature (with haste) after Cursed Mirror stops being a copy at the end of the turn. If something else becomes a copy of Cursed Mirror while Cursed Mirror is a copy of a creature, the duration of the effect is not copied.Overall and local transparency, when examined with a light from behind.īesides these physical implications, it should be considered that someone (the players or a judge) will need to control the validity of the cards – which may prove difficult with some of the above points.As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. The image printed on the back side, including its shininess. Overall and local stiffness and elasticity – all cards should behave equally on bending.įeel and relief (tactilecharacteristics) of the card, especially elevations and cavities on the surface on both sides. The card’s total weight, its center of gravity and, ideally, the moment of inertia (which implies a homogeneous distribution of mass on the surface). Ideally, all cards (both original and proxy) should be indistinguishable in the following characteristics to ensure fairness:Ĭard size and shape, including the typical rounding cut on the edges. The main issue to guarantee fair play in a card game is that all cards in the deck must be indistinguishable for any player who does not view the front side (if card sleeves are used, the term ‘card’ means the sleeve with the card inside). In this case, however, the term “proxy” may no longer be applicable, as these cannot be considered substitutes for existing objects.įamous cards that are often proxied are the so-called power nine in Magic: The Gathering, which are considered totally out of balance in gameplay, while being unaffordable for the average player, due to their rarity and enormous price on the secondary market. Any As this creature enters the battlefield or This creature enters the battlefield with. when Cursed Mirror enters the battlefield. From Gatherer: 'Any enters-the-battlefield abilities of the copied creature will trigger. Some players create cards based on their own ideas for card themes and mechanics. A Mirror copying a Myojin will enter with a divinity counter (assuming you cast the Mirror from your hand). Card developers in companies like Wizards of the Coast use proxies to playtest their ideas for new cards before they are printed. Proxy cards allow a player to test new cards, before they decide to actually buy or trade for them. This policy has become especially popular in games or formats where some vital cards are far too expensive, such as the vintage format in Magic: The Gathering.įor playtesting. In tournaments, the organizer may permit a limited number of proxy cards, and define rules about how these cards must look. This allows to play a higher variation of card combinations and strategies, while keeping a limit on the expenses. In casual games, the players may agree on a common policy of how to incorporate proxy cards. The rules and restrictions are object of common agreement, or a given policy, and may differ from the above-mentioned “fair play requirements”. Proxy cards can be used in various situations.
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